So, how exactly did that relatively lengthy journey pan out? Well, having spent a good amount to time rummaging through its world and plucking its bones of any elementally-glazed meats, I can just about chalk up my final verdict and elaborate on that initial question - has The Astronauts finally found a foothold in the realm of dark fantasy, or has it taken a wrong turn somewhere? Let’s dive right in. But there’s more to it than first impressions there are also dozens of additional hours that need brushing over with a fine-tooth comb-hours that I, for one, planned to harvest just as soon the tools presented themselves on my doorstep. For what it’s worth, though, first impressions were already pretty good from the moment I first laid eyes on the witch-centric universe-which bodes well for those at The Astronauts, of course. Of course, there is still a fair number of loose ends to tie up yet, what with Witchfire still being in early access and in possession of a seemingly endless supply of unboxed content. Fast-forward several years and that pipe dream eventually blossomed into something surprisingly beautiful-a world in which elemental magics and paganism merged together to form a rouge-like shooter fit for even the most tainted souls. Fact is, the so-called Witchfire wasn’t particularly anything we came to expect, yet something we couldn’t help but embrace nonetheless. I, like many others, also felt that sudden need to see what the award-winning studio would build from the roots of a vastly different concept - and rightly so. When I heard that The Vanishing of Ethan Carter developer The Astronauts was shifting its focus over from ghostly apparitions and unsolved murder mysteries to full-blown dark fantasy, I couldn’t help but raise an eyebrow or two.
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